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Game Analytics·5 min read·Written by ANBU Team

Vietnam Mobile Game User Acquisition Benchmarks (2026): CPI, CVR & Retention by Genre

Comparing Casual and Hardcore RPG CPIs is a common analytical error. A general industry reference range (not proprietary market-specific data) for CPI, Store CVR, and D1/D7/D30 retention across 4 key genres.

Vietnam Mobile Game User Acquisition Benchmarks (2026): CPI, CVR & Retention by Genre
In this article⌄
  1. 011. Reference Ranges by Genre (Common Industry Ballpark)
  2. 022. Operationalizing Benchmarks to Cut Wasted Spend

There is no single universal CPI benchmark across mobile gaming. A Hyper-Casual game typically has a very low CPI but correspondingly low D7 retention, whereas a 4X Strategy / SLG title commands a much higher CPI offset by a much larger player lifetime value (LTV). The ranges below are general industry reference points compiled from international UA reports, meant to calibrate initial expectations — not measured data specific to the Vietnamese market, and should be validated against your own campaign data.

User acquisition dashboard analyzing cohort LTV and payback period
Tracking acquisition metrics by channel optimizes CPI and player lifetime value.

1. Reference Ranges by Genre (Common Industry Ballpark)

  • Casual / Puzzle / Idle: CPI $0.20 - $0.50 | Store CVR: 32% - 40% | D1: 35% - 42% | D7: 12% - 18% | ROAS Payback: Days 14 - 30.
  • MMORPG / Martial Arts: CPI $1.20 - $2.50 | Store CVR: 24% - 30% | D1: 38% - 45% | D7: 16% - 22% | D30: 8% - 12% | ROAS Payback: Days 45 - 90.
  • Anime Gacha / Card Battler: CPI $0.80 - $1.80 | Store CVR: 28% - 35% | D1: 40% - 50% | D7: 18% - 25% | D30: 10% - 15% | ROAS Payback: Days 30 - 60.
  • 4X Strategy / Hardcore SLG: CPI $2.50 - $4.50 | Store CVR: 18% - 25% | D1: 32% - 38% | D7: 15% - 20% | D30: 7% - 11% | ROAS Payback: Days 90 - 180.
Cohort retention decay curves (D1-D7-D30) across mobile gaming categories
Benchmarking cohort retention decay curves against market baselines isolates retention drop-off bugs.

2. Operationalizing Benchmarks to Cut Wasted Spend

If your title's D1 retention sits 30% below genre benchmark, immediately freeze ad scaling. The core issue resides in onboarding friction (FTUE) or oversized background asset downloads, not ad creative quality.

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